S.T.A.L.K.E.R. 2: Heart of Chornobyl |PC - XBOX| - Day1 GamePass

Efsane seri S.T.A.L.K.E.R.'ın yeni oyununu bekliyor musunuz?

  • Evet

  • Hayır

  • İlk defa duydum!


Sonuçlar yalnızca oylamadan sonra görülebilir.
Şu an için pefromans beni üzmedi. Unreal Engine 5 ile geliştirildiğini düşünürsek fena görünmüyor başlangıç için. Oyun ilerledikçe ne kadar dalgalanma olacak göreceğiz
 
S.T.A.L.K.E.R. 1 oynamadim lakin oynamadigim icin 2 ile baslamak mantiksiz olur
 
S.T.A.L.K.E.R. 1 oynamadim lakin oynamadigim icin 2 ile baslamak mantiksiz olur
Olmaz, bu oyun hikaye anlamında yeni bir başlangıç yapıyor. Bu oyunu rahatça oynayabilirsiniz. Evrene biraz hakim olayım derseniz de çok kısa birkaç özetle eksiklerinizi giderebilirsiniz.
 
oyun cöp cikmis sanirim ama bu zaten belli olan bir seydi

microsoftun gazlamasi ile bir cöp oyun daha cikti piyasaya
Unreal Engine sorunları yaşıyor şu an oyun. Optimizasyon ve klasik Stalker bugları dışında da bir sorun yok. Atmosferi, dünyası, hikayenin ve görevlerin kalitesi gayet yerinde. Birkaç ay sonra elimizde yıllarca oynayacağımız üst düzey kalitede bir Stalker olacak. Çıkışı biraz sancılı oldu ama geliştirilme sürecinde yaşan sıkıntıları da düşünürsek şu hali bile oldukça iyi görünüyor.
 
2024-11-21-06-51-39-Greenshot.jpg
 
Bende 2.5 saat takıldım. Bug sorunları ve sonrasında crash yedim. Lakin atmosfer ve oyunun dünyası bayağı içine çekiyor. Grafiklerde ilk gösterilen videolarda ki kadar olmasa da gayet iyi. Umarım yeni güncellemelerle çabuk toparlanır. Bu oyun oynanır. Metro serisine sevdalı olan bana ilaç gibi geldi.
 
@Aras Şimşek

Hello, stalkers.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is getting a first patch during the week to come — both on PC and Xbox.


The game has been out for several days now (it’s still surreal to say that), and we’ve been following your feedback in all possible forms carefully. To the more than one million stalkers in the Zone, thanks for playing — that means the world to us.

We are sure you have things to handle in the Zone, but so do we.

2e1a80592dd9f9ed60b9e88863975007f06456bb.png





The following update will include:

Crash Fixes, including:
  • Issues and memory allocation failures, which previously caused the game to exit unexpectedly, particularly around rendering, skeletal meshes, and quest-related cutscenes.

Main Quest Progression Fixes, including:
  • Several bugs blocking the main quest progression, NPCs getting stuck in objects, incorrect quest markers, and issues with quest cutscenes.
  • Revision of the main quests (like Visions of Truth or A Minor Incident) to ensure smooth transitions, avoiding rare cases of players not being able to proceed further.

Gameplay & Balance Adjustments, including:
  • Fixing the price of the weapons with upgrades installed compared to their value without attachments.
  • NPCs behavior, including the way they act when lacking a shelter during the Emissions.

Cutscenes & Visual Fixes, including:
  • Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like detached heads and clothes clipping.
  • Quality and stability improvements of the visual effects.

Softlock Fixes, including:
  • Issue where players were unable to close the trade screen after putting ammo in a wrong slot while playing on a gamepad.

User Interface Improvements, including:
  • Quest notifications now showed correctly during dialogues.
  • Corrected texts and missing interaction prompts.

Noted to be addressed in future updates:
  • Analogue sticks dead zones bugfixes.
  • A-Life system bugfixes.




We want to reassure you once more that we will make every effort to constantly improve your S.T.A.L.K.E.R. 2: Heart of Chornobyl experience. We are truly grateful for your feedback and suggestions for improvement.

Your GSC Game World team.
 
Noted to be addressed in future updates:
  • Analogue sticks dead zones bugfixes.
  • A-Life system bugfixes.

Neden next patch kardesim??? Cok önemli bir hata bu. Derhal fix edilmeli.
 
Attention, stalkers.

Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.




AI fixes:
  • Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
  • Fixed issue when Burer could drop any mission items out of the player's hands.
  • Added missing sound effects for Burer’s 'Telekinesis' ability.
  • Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
  • Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
  • Fixed issue when NPCs would move to A-pose or start flying after death.
  • Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.

And other, more than 20 different issues with AI.

Optimization fixes:
  • Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
  • Fixed fire visual effects that were not rendering at certain camera angles.

Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio & Sound fixes:
  • Fixed issue when combat music was still playing while combat was finished.

And 7 other minor audio & sound bugs.

Balance adjustments:
  • Weapons and armor repair cost is decreased.
  • Significantly increased cost of artifacts (more revenue from selling).
  • Money reward for most missions is increased from 2 to 3 times.
  • Rookie difficulty armor and weapons buffs.
  • Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
  • Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
  • Armor durability is increased by 12.5 percent.
  • Added silencer attachment for PTM to specific stash on Lesser Zone.
  • Fixed sell prices for Exoskeletons, they are now more expensive to sell.
  • Fixed sell price of upgraded weapons.
  • Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).

Some additional minor bugfixes.

Combat Balance:
  • Reduced some mission items' weight (including weight of scanners)
  • Slightly rebalanced Bloodsucker’s damage.
  • Decreased Bloodsucker’s strike protection rank (more damage from guns).
  • Reduced Boodsucker’s HP regeneration outside the combat.
  • Controller HP is moderately reduced.
  • Burer HP is moderately reduced.
  • Boar HP is moderately reduced.
  • Flesh HP is moderately reduced.
  • Damage to Boar from headshots changed to 100% of body damage.
  • Damage to Boar from shots to the limbs is increased.
  • Damage to Flesh from shots to the limbs is increased.
  • Significantly increased weapon melee distance.
  • Slightly increased knife melee distance.

Gamepad Input:
  • Increased gamepad dead zones

Characters:
  • Fixed eyes and teeth on NPC models.
  • Some minor fixes of NPC models and animations.

Cutscenes:
  • Added missing footage to TV displays in the final cutscene.
  • Fixed issue with deer animation in the opening cutscene.

And 20 other different bugs in the cutscenes.

Game Settings & Menus:
  • Adjusted unreadable text at the bottom of the Shader Compilation screen.
  • Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.

And 10 more minor issues.

Interactable Objects:
  • Fixed physics issues with destructible and movable objects, including those floating in the air.
  • Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
  • Fixed missing inner doors in the X-11 laboratory elevator.

And more minor bugs.

Main and Side Missions:

Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
  • Fixed missing interaction with dead Blind dogs in the
    Nightingale’s Hunt mission.
  • Fixed uncompletable objectives in the
    Seek, and You Shall Find
    mission.
  • Fixed multiple issues in the
    There and Back Again
    mission, including one where the artifact couldn’t be found.
  • Resolved dialog loop with Zotov during the
    A Needle in a Haystack
    mission.
  • Fixed progression blockers in the
    Answers Come at a Price
    mission, including issues with bandits after an emission and missing the Heavy Key item.
  • Corrected mission markers for NPC locations in
    Hot on the Trail
    mission.
  • Fixed door-related issues in the
    In Search of a Guide mission
    and
    The Side Hustle
    mission.
  • Fixed issue when cutscene does not start during the
    Just Like the Good Old Days
    mission.
  • Fixed issue when Lodochka is missing in Quite's Camp during the
    Just Like the Good Old Days
    mission.
  • Fixed an issue during
    Just Like the Good Old Days
    when Lodochka acts aggressively after bringing him the Emitter.
  • It is now possible to turn off electricity in the flooded area during the
    To the Last Drop of Blood
    mission.
  • Fixed multiple issues in the
    On the Edge
    mission, including idle NPCs, stuck doors, and the Monolith attack progression.
  • Fixed progression blockers in the
    A Minor Incident
    mission, including issues with Bayun's collar and locked doors.
  • Addressed performance drops and confusing objectives in the
    In Search of Past Glory
    mission.
  • Fixed issues in the
    Visions of Truth
    mission, including stuck NPCs and blocked progression after dialogs.
  • Resolved stuck cutscenes and blocked progression in the
    Dangerous Visitors
    ,
    Gray’s Last Hunt
    , and
    The Eternal Shining
    missions.
  • Corrected spawn behaviors for NPCs and enemies in
    The Boundary
    and
    Escape from the Cage
    missions.
  • Tweaked missions like
    Down Below
    ,
    Budmo!
    , and
    A Big Score
    to resolve stuck NPCs, misaligned markers, and missing dialog options.

And approximately 120 other issues within the main line, side missions, and encounters.

Open World Experience:
  • Fixed stretched or missing limbs on humanoid corpses.
  • Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
  • Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
  • Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
  • Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.

Player Guidance, Gear, and Weapons:
  • Fixed a bug that allows to sell items to the trader for more money that they actually cost.
  • Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
  • Corrected flashlight behavior after saving/loading.
  • Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
  • Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
  • Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
  • Fixed a bug where player could sell mission items using gamepad.

And approximately 50 minor “anomalies”.

Voiceover and Facial Animations:
  • Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
  • Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
  • Corrected radio call effects so NPC voices properly reflect distance during communication.

And a couple more things are fixed.

World:
  • Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
  • Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
  • Corrected artifact spawn points in some areas.
  • Fixed NPC behavior during encounters.
  • Adjusted voice volume during storm weather for improved audio balance.

And approximately 50 more bugs.




The work on the game and future patches continues. We are working on fixing the A-Life bugs, which will be addressed in future patches.

Please continue to share your feedback and opinions on forums and social media. We are reading comments, and noting things that we could improve in future updates. If you encounter any more “anomalies” that are not supposed to be in the Zone — report them to our Technical Support Hub. That will help us investigate your particular case and implement fixes faster:


Thank you so much for your feedback, passion, and support during this period. Stay sharp, and see you in the Zone, stalker!
 
Attention, stalkers.

Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.




AI fixes:
  • Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
  • Fixed issue when Burer could drop any mission items out of the player's hands.
  • Added missing sound effects for Burer’s 'Telekinesis' ability.
  • Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
  • Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
  • Fixed issue when NPCs would move to A-pose or start flying after death.
  • Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.

And other, more than 20 different issues with AI.

Optimization fixes:
  • Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
  • Fixed fire visual effects that were not rendering at certain camera angles.

Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio & Sound fixes:
  • Fixed issue when combat music was still playing while combat was finished.

And 7 other minor audio & sound bugs.

Balance adjustments:
  • Weapons and armor repair cost is decreased.
  • Significantly increased cost of artifacts (more revenue from selling).
  • Money reward for most missions is increased from 2 to 3 times.
  • Rookie difficulty armor and weapons buffs.
  • Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
  • Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
  • Armor durability is increased by 12.5 percent.
  • Added silencer attachment for PTM to specific stash on Lesser Zone.
  • Fixed sell prices for Exoskeletons, they are now more expensive to sell.
  • Fixed sell price of upgraded weapons.
  • Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).

Some additional minor bugfixes.

Combat Balance:
  • Reduced some mission items' weight (including weight of scanners)
  • Slightly rebalanced Bloodsucker’s damage.
  • Decreased Bloodsucker’s strike protection rank (more damage from guns).
  • Reduced Boodsucker’s HP regeneration outside the combat.
  • Controller HP is moderately reduced.
  • Burer HP is moderately reduced.
  • Boar HP is moderately reduced.
  • Flesh HP is moderately reduced.
  • Damage to Boar from headshots changed to 100% of body damage.
  • Damage to Boar from shots to the limbs is increased.
  • Damage to Flesh from shots to the limbs is increased.
  • Significantly increased weapon melee distance.
  • Slightly increased knife melee distance.

Gamepad Input:
  • Increased gamepad dead zones

Characters:
  • Fixed eyes and teeth on NPC models.
  • Some minor fixes of NPC models and animations.

Cutscenes:
  • Added missing footage to TV displays in the final cutscene.
  • Fixed issue with deer animation in the opening cutscene.

And 20 other different bugs in the cutscenes.

Game Settings & Menus:
  • Adjusted unreadable text at the bottom of the Shader Compilation screen.
  • Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.

And 10 more minor issues.

Interactable Objects:
  • Fixed physics issues with destructible and movable objects, including those floating in the air.
  • Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
  • Fixed missing inner doors in the X-11 laboratory elevator.

And more minor bugs.

Main and Side Missions:

Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
  • Fixed missing interaction with dead Blind dogs in the
    Nightingale’s Hunt mission.
  • Fixed uncompletable objectives in the
    Seek, and You Shall Find
    mission.
  • Fixed multiple issues in the
    There and Back Again
    mission, including one where the artifact couldn’t be found.
  • Resolved dialog loop with Zotov during the
    A Needle in a Haystack
    mission.
  • Fixed progression blockers in the
    Answers Come at a Price
    mission, including issues with bandits after an emission and missing the Heavy Key item.
  • Corrected mission markers for NPC locations in
    Hot on the Trail
    mission.
  • Fixed door-related issues in the
    In Search of a Guide mission
    and
    The Side Hustle
    mission.
  • Fixed issue when cutscene does not start during the
    Just Like the Good Old Days
    mission.
  • Fixed issue when Lodochka is missing in Quite's Camp during the
    Just Like the Good Old Days
    mission.
  • Fixed an issue during
    Just Like the Good Old Days
    when Lodochka acts aggressively after bringing him the Emitter.
  • It is now possible to turn off electricity in the flooded area during the
    To the Last Drop of Blood
    mission.
  • Fixed multiple issues in the
    On the Edge
    mission, including idle NPCs, stuck doors, and the Monolith attack progression.
  • Fixed progression blockers in the
    A Minor Incident
    mission, including issues with Bayun's collar and locked doors.
  • Addressed performance drops and confusing objectives in the
    In Search of Past Glory
    mission.
  • Fixed issues in the
    Visions of Truth
    mission, including stuck NPCs and blocked progression after dialogs.
  • Resolved stuck cutscenes and blocked progression in the
    Dangerous Visitors
    ,
    Gray’s Last Hunt
    , and
    The Eternal Shining
    missions.
  • Corrected spawn behaviors for NPCs and enemies in
    The Boundary
    and
    Escape from the Cage
    missions.
  • Tweaked missions like
    Down Below
    ,
    Budmo!
    , and
    A Big Score
    to resolve stuck NPCs, misaligned markers, and missing dialog options.

And approximately 120 other issues within the main line, side missions, and encounters.

Open World Experience:
  • Fixed stretched or missing limbs on humanoid corpses.
  • Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
  • Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
  • Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
  • Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.

Player Guidance, Gear, and Weapons:
  • Fixed a bug that allows to sell items to the trader for more money that they actually cost.
  • Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
  • Corrected flashlight behavior after saving/loading.
  • Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
  • Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
  • Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
  • Fixed a bug where player could sell mission items using gamepad.

And approximately 50 minor “anomalies”.

Voiceover and Facial Animations:
  • Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
  • Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
  • Corrected radio call effects so NPC voices properly reflect distance during communication.

And a couple more things are fixed.

World:
  • Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
  • Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
  • Corrected artifact spawn points in some areas.
  • Fixed NPC behavior during encounters.
  • Adjusted voice volume during storm weather for improved audio balance.

And approximately 50 more bugs.




The work on the game and future patches continues. We are working on fixing the A-Life bugs, which will be addressed in future patches.

Please continue to share your feedback and opinions on forums and social media. We are reading comments, and noting things that we could improve in future updates. If you encounter any more “anomalies” that are not supposed to be in the Zone — report them to our Technical Support Hub. That will help us investigate your particular case and implement fixes faster:


Thank you so much for your feedback, passion, and support during this period. Stay sharp, and see you in the Zone, stalker!
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